Category:Simon Maurice iPhone OpenGL ES
来自CocoaChina Wiki -
这里记录了西蒙的iPhone OpenGL ES 的教程
OpenGL ES 00 - Xcode Project Set Up
OpenGL ES 01 - Drawing Primitives 1 - Triangles
OpenGL ES 02 - Drawing Primitives 2 - Squares
OpenGL ES 03 - Transformations
OpenGL ES 04 - Colour and Shading
OpenGL ES 05 - Texture Mapping Our Square
OpenGL ES 07 - Translating Objects Independently
OpenGL ES 08 - The Final Primitives: Points and Lines in a Stride
OpenGL ES 09 - Blending Without Mr. Buzzy Part 1
OpenGL ES 10 - Multiple Textures, Repeating Textures, and The End of the Book Era
OpenGL ES 11 - Single Texture, Multiple Looks, Render to Texture, and Getting Inspired in Maths
OpenGL ES 12 - Landscape View & Handling Touches Part 1 - 2D World
OpenGL ES 13.5 - Moving in 3D Part 2: Some Theory that I Should Have Explained
OpenGL ES 14 - Blender Models Part 1: Learning Some Blender Internals
OpenGL ES 15 - Blender Models Part 2: Loading and Rendering
OpenGL ES 16 - Blender Models Part 3: Textures and UV Mapped Objects
OpenGL ES 17 - Collision Detection
OpenGL ES 17.5 - Collision Detection 2: Moller & Trumbore’s Fast Triangle Ray Intersect
OpenGL ES 18 - Monkeys on Your Back and Geometric Shapes
OpenGL ES 19 - So You Wanna Be an iPhone Games Programmer?
OpenGL ES 20 - Draconia 01: Getting Started and Background Scrolling
