Category:Simon Maurice iPhone OpenGL ES

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这里记录了西蒙的iPhone OpenGL ES 的教程


OpenGL ES 00 - Xcode Project Set Up

OpenGL ES 01 - Drawing Primitives 1 - Triangles

OpenGL ES 02 - Drawing Primitives 2 - Squares

OpenGL ES 03 - Transformations

OpenGL ES 04 - Colour and Shading

OpenGL ES 05 - Texture Mapping Our Square

OpenGL ES 06 - Objects in 3D

OpenGL ES 07 - Translating Objects Independently

OpenGL ES 08 - The Final Primitives: Points and Lines in a Stride

OpenGL ES 09 - Blending Without Mr. Buzzy Part 1

OpenGL ES 10 - Multiple Textures, Repeating Textures, and The End of the Book Era

OpenGL ES 11 - Single Texture, Multiple Looks, Render to Texture, and Getting Inspired in Maths

OpenGL ES 12 - Landscape View & Handling Touches Part 1 - 2D World

OpenGL ES 13 - Moving in 3D

OpenGL ES 13.5 - Moving in 3D Part 2: Some Theory that I Should Have Explained

OpenGL ES 14 - Blender Models Part 1: Learning Some Blender Internals

OpenGL ES 15 - Blender Models Part 2: Loading and Rendering

OpenGL ES 16 - Blender Models Part 3: Textures and UV Mapped Objects

OpenGL ES 17 - Collision Detection

OpenGL ES 17.5 - Collision Detection 2: Moller & Trumbore’s Fast Triangle Ray Intersect

OpenGL ES 18 - Monkeys on Your Back and Geometric Shapes

OpenGL ES 19 - So You Wanna Be an iPhone Games Programmer?

OpenGL ES 20 - Draconia 01: Getting Started and Background Scrolling


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